Research 2015

Serious Games & Eye Tracking

UnityVRPNEye TrackingC#Healthcare

Final degree project at the Universidad de Oviedo (E.I.I. Gijón), developed in collaboration with the Ideascad research group and an optometric clinic.

The goal: help children with amblyopia (lazy eye) improve their eye movements through an engaging serious game. Two different low-cost eye trackers were used to collect data on pupil size, eye movement, saccadic movement, and visual tracking.

Serious Games & Eye Tracking

Navigation & Peripheral Vision

The game uses peripheral vision as a navigation mechanic — patients must look to the edges of the screen to move through environments, directly training the visual field affected by amblyopia.

Saccadic Movement Tracking

The game records saccadic eye movements (rapid eye jumps between fixation points). This data is used to measure improvement over time and adapt difficulty accordingly.

VRPN — Hardware Communication

Hardware communication between the eye trackers and the Unity game was handled through VRPN (Virtual-Reality Peripheral Network), a low-level library for VR peripherals.

Videos

Navigation

Saccadic movement — Peripheral vision

Tracking